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Otherwise, a portal will be created at or near the corresponding coordinates.
If a portal is deactivated, and the matching portal in the other dimension is used before it is re-activated, a new portal may be created (not if there is another, active portal within range).
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio.
That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld.
This creates portal blocks inside the frame, resembling a vortex.
If the chunk on the other side of the portal is not loaded, entities passing through (including projectiles) will effectively be held in suspended animation until the chunk is loaded.Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)).Both the X and Z coordinates in this conversion are constrained to be between −2999989872 (inclusive); this has effect when traveling to the Overworld from the Nether at X or Z beyond ±3749984.However, in Creative, there is no wait time - the player will immediately transfer between dimensions.
If there is already an active portal within range (about 128 blocks) in the other world, the player will appear in that portal.A nether portal is built as a rectangular frame of obsidian (4×5 minimum, 23×23 maximum).